


His Kinesis has been improved so that you can pick up necromorph limbs, for example, and fire them off in combat. This time around, Isaac is better equipped to do so: he moves quicker, and has better melee attacks and weapons (the Javelin Gun and the Ripper are particular highlights) than before. He must, of course, overcome deranged behaviour and betrayal from his fellow humans, plus hordes of the most disgusting, rotting, blood-crazed necromorphs ever seen in a videogame. The action resumes three years after the events of the first game, with a more seasoned, embittered (and, apparently, mentally unstable) Isaac Clarke waking up in the Sprawl, a giant, dystopian city on Titan, one of Saturn’s moons. Which means that, no matter who you are, it will scare the pants off you. Which is just as well, since the second instalment of the space-survival-horror game is significantly better than its predecessor in every way imaginable. It’s two years since Visceral Games and Electronic Arts unleashed Dead Space on an unsuspecting world – which, hopefully, is just about enough time for your shredded nerves to have recovered.
